# Race: Warforged --- The warforged are made of stone, metal, and wood fibers. The core of a warforged is a skeletal frame made of metal and stone with wood fibers acting as a muscular system. Covering the warforged is an outer shell of metal and stone plates. An internal network of tubes run through the warforged's body; these tubes are filled with an alchemical blood-like fluid that is designed to lubricate and nourish their systems. Their hands have only two thick fingers and a thumb, whilst their feet only have two broad toes. Their body is sexless. The Warforged face loosely resembles their human creators though they have a toothless jaw and heavy brow line and are lacking noses and hair. Each warforged has a ghulra engraved upon their foreheads. Each of these runes is unique to the warforged, giving them a sense of individuality. Warforged are able to be repaired and modified by artificers or even by themselves, giving an endless possibility to their appearances. The oldest known warforged (as of 998 YK) are 30 years old, and have yet to show signs of deterioration from age. It is theorized that they can live for eternity as long as they receive maintenance and repairs. Most warforged are between 2 and 30 years old. ## **Ability Score Increase** --- Your Constitution score increases by 2, and one other ability score of your choice increases by 1. ## **Age** --- A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects. ## **Alignment** --- Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served. ## **Size** --- Your size is Medium. To set your height and weight randomly, start with rolling a size modifier. - Size modifier = 2d6 - Height = 5 feet + 10 inches + your size modifier in inches - Weight in pounds = 270 + (4 x your size modifier) ## **Speed** --- Your base walking speed is 30 feet. ## **Constructed Resilience** --- You were created to have remarkable fortitude, represented by the following benefits: - You have advantage on saving throws against being poisoned, and you have resistance to poison damage. - You don’t need to eat, drink, or breathe. - You are immune to disease. - You don't need to sleep, and magic can't put you to sleep. ## **Sentry's Rest** --- When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. ## **Integrated Protection** --- Your body has built-in defensive layers, which can be enhanced with armor. - You gain a +1 bonus to Armor Class. - You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. - While you live, your armor can't be removed from your body against your will. ## **Specialized Design** --- You gain one skill proficiency and one tool proficiency of your choice. ## **Languages** --- You can speak, read, and write Common and one other language of your choice. #Race