## Proficiencies --- ### Skills Granted --- Description of why this background is resulting in the proficiencies that are about to be provided. - **Skill Proficiencies:** [[Performance]], [[Decpetion]] - **Tool Proficiencies: N/A - **Language(s):** [[Deep Speech]] ## Feature: "[Placeholder]" --- A description of what the specific mechanics of the perk being granted are, their limits, etc. as well as a piece of narrative content related to the theme of the background. ## Equipment --- You have the option between a [Placeholder] pack or rolling for gold [Locate specific rule and replace this in the core template] ## Suggested Characteristics --- General suggestion as to how to conceptualize the character as they would result from the experiences of the background and use that to formulate a potential motivation for: #### Personality Traits --- > Personality traits are small, simple ways to help you set your character apart from every other character. Your personality traits should tell you something interesting and fun about your character. They should be self descriptions that are specific about what makes your character stand out. > > [Page 123, Dungeons & Dragons Players Handbook 5th edition.]([[Players Handbook.pdf]]) >--- - Option - 01 - Option - 02 - Option - 03 #### Ideals --- > Your ideals are the things that you believe in most strongly, the fundamental moral and ethical principles that compel you to act as you do. Ideals encompass everything from your life goals to your core belief system. > > [Page 124, Dungeons & Dragons Player’s Handbook 5th edition.]([[Players Handbook.pdf]]) --- - Option - 01 - Option - 02 - Option - 03 #### Bonds --- > Bonds represent a character’s connections to people, places, and events in the world. They tie you to things from your background. They might inspire you to heights of heroism, or lead you to act against your own best interests if they are threatened. They can work very much like ideals, driving a character’s motivations and goals. > > [Page 125, Dungeons & Dragons Players Handbook 5th edition.]([[Players Handbook.pdf]]) --- - Option - 01 - Option - 02 - Option - 03 #### Flaws --- >*"Character flaws in Dungeons & Dragons encompass more than mere weaknesses or defects. They are integral parts of a character’s personality, shaping their behavior, choices, and interactions. From moral quandaries to physical limitations, flaws offer opportunities for nuanced role-playing, storytelling, and engagement."* - ***[Anna Libanski](https://litrpgreads.com/author/ana-libanski,) "[Lit RPG Reads](litrpgreads.com)"*** --- -***See also:*** [ DND Flaws 5e: Your Guide to Player Character Depth ](https://litrpgreads.com/blog/rpg/d100-dnd-5e-flaws-player-character-depth) - Option - 01 - Option - 02 - Option - 03