# Ghast *Medium [[Undead]], [[Chaotic Evil]]* --- ***Armor Class:*** 13 ***Hit Points:*** 36 ***Speed:*** 30ft --- | **[[Strength]]** | **[[Dexterity]]** | **[[Constitution]]** | **[[Intelligence]]** | **[[Wisdom]]** | **[[Charisma]]** | | | :--------------: | :---------------: | :------------------: | :------------------: | :------------: | :--------------: | --- | | 16(+3) | 17(+3) | 10(+0) | 11(+0) | 10(+0) | 8(-1) | | --- <div class="content-box-table-black-small"> <div img src="Ghast.jpeg" class="internal-embed" > </div> </div> ***Skills:*** ***Damage Resistances:*** Necrotic ***Damage Immunities:*** [[Public Content/D&D/Core Content/Rules/Weapon Rules/Damage Types/Poison]] ***Condition Immunities:*** [[Charmed]], [[Exhaustion]], [[Poisoned]] ***Senses:*** Darkvision 60ft., Passive Perception 10 ***Languages:*** Common ***Challenge:*** *2 (450 XP)* ***Proficiency Bonus:*** +2 --- ***Stench:*** Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours. ***Turning Defiance:*** The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead. ## Actions --- ***Bite:*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 12(2d8+3) ***Claws:*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target, *Hit:* 10(2d6+3) slashing damage. If target is a creature other than an [[Undead|undead]], it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.