# Ghast
*Medium [[Undead]], [[Chaotic Evil]]*
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***Armor Class:*** 13
***Hit Points:*** 36
***Speed:*** 30ft
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| **[[Strength]]** | **[[Dexterity]]** | **[[Constitution]]** | **[[Intelligence]]** | **[[Wisdom]]** | **[[Charisma]]** | |
| :--------------: | :---------------: | :------------------: | :------------------: | :------------: | :--------------: | --- |
| 16(+3) | 17(+3) | 10(+0) | 11(+0) | 10(+0) | 8(-1) | |
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***Skills:***
***Damage Resistances:*** Necrotic
***Damage Immunities:*** [[Public Content/D&D/Core Content/Rules/Weapon Rules/Damage Types/Poison]]
***Condition Immunities:*** [[Charmed]], [[Exhaustion]], [[Poisoned]]
***Senses:*** Darkvision 60ft., Passive Perception 10
***Languages:*** Common
***Challenge:*** *2 (450 XP)* ***Proficiency Bonus:*** +2
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***Stench:*** Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
***Turning Defiance:*** The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
## Actions
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***Bite:*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 12(2d8+3)
***Claws:*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target, *Hit:* 10(2d6+3) slashing damage. If target is a creature other than an [[Undead|undead]], it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.