School type: "Enchantment" Casting Time: "1 action" Range: "30 feet" Components: V, S, M (a drop of blood) Duration: "Instantaneous" Casters: "1" Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw. | When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. #Spell